

Taking on either the roles of COG or the new enemies known as the Swarm, your objective is simple: annihilate the other team. Versus ratchets things up to 60 FPS for some truly smooth, competitive and intense 6-on-6 action. On the multiplayer side of things, two great offerings - Versus and Horde mode - return more fast and furious than ever.

It would be a shame to spoil too much about where the adventure’s headed, but you don’t even really need to do that to know that there’s some amazing scenes here - the very first levels you play in the prologue, which recap the events of the previous games, kick off the proceedings with over-the-top action that had me swearing with exhilaration in spite of myself.

I can direct the same praise to the presentation in Gears of War 4, which is absolutely stunning at points and always perfect in its portrayal of the game’s outrageous action set pieces. There was still the occasional frustrating misinterpretation of my actions, and I do wish there was a bit more fluidity to the movement of the characters, but Gears of War 4 offers far and away the best version of the series’ high-energy combat. I really did feel like I was able to strategize and get myself where I wanted a lot easier than I ever did in past installments, which was a real boon when it came to some of the missions - particularly those that involved tight quarters or beating back invaders, tower defense-style, from certain points. I still think the A button is used for far too much - it’s responsible for getting behind cover, running, dodge-rolling, moving between cover points and getting out of cover - but it’s now a lot more responsive and intuitive when it comes to interpreting your context-sensitive presses. Of course, just as important as shooting are your defensive maneuvers, and these are more fluid and easy-to-use than ever before.
